Post by Terry Kraland on Feb 13, 2011 15:32:13 GMT -5
19
Monster Name:White Matter Dragon
Monster Level: 4
Monster Type:Dragon
Monster Secondary Type: N/a
Monster Attribute:Light
Monster Effect: none
Monster's ATK: 1500
Monster's DEF: 1500
20
Monster Name: Shining White Dragon Rider
Monster Level: 9
Monster Type:Dragon
Monster Secondary Type: fusion
Monster Attribute: Light
Monster Effect: collide white matter dragon and white matter warrior
Monster's ATK:3000
Monster's DEF:2000
21
Monster Name:Black Matter Hawk
Monster Level: 7
Monster Type: bird
Monster Secondary Type: n/a
Monster Attribute: Dark
Monster Effect: n/a
Monster's ATK:2500
Monster's DEF:2000
22
Monster Name:Black matter Beast
Monster Level: 5
Monster Type:beast
Monster Secondary Type:N/a
Monster Attribute: Dark
Monster Effect: this beast can destroy a card every 3 turns
Monster's ATK:1500
Monster's DEF:1500
23
Monster Name: White Matter beast
Monster Level: 5
Monster Type:beast
Monster Secondary Type:N/a
Monster Attribute: light
Monster Effect: this card can bring back used spell cards when played
Monster's ATK:1500
Monster's DEF:1500
24
Monster Name: Black and White Matter Beast
Monster Level: 10
Monster Type: beast
Monster Secondary Type: Fusion
Monster Attribute: Dark/Light
Monster Effect: you must have both white matter beast and black matter beast in your field before summoning this card
Monster's ATK:3000
Monster's DEF:3000
25
Spell
Card Name: Black Matter Ray
Type: Normal
Effect: this card destroys an enemy card if a black and white beast is on the field
26
Spell
Card Name: Black Matter Gun
Type:Equip
Effect: equip this card to a black matter beast to increase its attack by 500
27
Spell
Card Name: Black Matter Hole
Type: Instant
Effect: play this when a card has been played with over 1500 atk to send it to the graveyard
28
Spell
Card Name: Matter Color Change
Type: Normal
Effect: this card allows you to change a black matter card to a white matter card or a white matter card to a black matter card
29
Spell
Card Name: Change monster
Type: Normal
Effect:take control of the opponents strongest monster.
30
Trap
Card Name: Black matter counter
Type: Counter
Effect: counter an opponents card
31
Trap
Card Name: stop all traps
Type: continuous
Effect: disable an opponent from using trap
32
Trap
Card Name:Black matter death
Type: Counter
Effect:kills any card below 1000atk
33
Trap
Card Name:Black matter revive
Type: normal
Effect:bring back 1 card from the graveyard
34
Trap
Card Name:white matter holy ray
Type: normal
Effect: destroy a card if white matter soldier is on the feild
35
Trap
Card Name:Slice
Type: normal
Effect: cut any monster in half therefore destroying it
36
Trap
Card Name: White matter chains
Type: Continuous
Effect: render 1 card useless
37
Trap
Card Name:Dark Matter
Type: continuous
Effect: freeze 1 cards effect until destroyed
38
Monster Name:Black and White Matter Beast Soldier
Monster Level: 12
Monster Type: beast/warrior
Monster Secondary Type: fusion
Monster Attribute: Dark/Light
Monster Effect: you must collide Black and White Matter Soldier with Black and White Matter Beast, gains 100 atk and 100 def every time it destroys a monster
Monster's ATK: 3500
Monster's DEF:3500
39
Monster Name: Black matter axeman
Monster Level: 2
Monster Type: warrior
Monster Secondary Type: Tuner
Monster Attribute: Dark
Monster Effect: when summoned summon one white matter monster
Monster's ATK:300
Monster's DEF:1000
40
Monster Name: White matter Bowman
Monster Level: 6
Monster Type: warrior
Monster Secondary Type: n/a
Monster Attribute: light
Monster Effect:n/a
Monster's ATK:2800
Monster's DEF:2000
Monster Name:White Matter Dragon
Monster Level: 4
Monster Type:Dragon
Monster Secondary Type: N/a
Monster Attribute:Light
Monster Effect: none
Monster's ATK: 1500
Monster's DEF: 1500
20
Monster Name: Shining White Dragon Rider
Monster Level: 9
Monster Type:Dragon
Monster Secondary Type: fusion
Monster Attribute: Light
Monster Effect: collide white matter dragon and white matter warrior
Monster's ATK:3000
Monster's DEF:2000
21
Monster Name:Black Matter Hawk
Monster Level: 7
Monster Type: bird
Monster Secondary Type: n/a
Monster Attribute: Dark
Monster Effect: n/a
Monster's ATK:2500
Monster's DEF:2000
22
Monster Name:Black matter Beast
Monster Level: 5
Monster Type:beast
Monster Secondary Type:N/a
Monster Attribute: Dark
Monster Effect: this beast can destroy a card every 3 turns
Monster's ATK:1500
Monster's DEF:1500
23
Monster Name: White Matter beast
Monster Level: 5
Monster Type:beast
Monster Secondary Type:N/a
Monster Attribute: light
Monster Effect: this card can bring back used spell cards when played
Monster's ATK:1500
Monster's DEF:1500
24
Monster Name: Black and White Matter Beast
Monster Level: 10
Monster Type: beast
Monster Secondary Type: Fusion
Monster Attribute: Dark/Light
Monster Effect: you must have both white matter beast and black matter beast in your field before summoning this card
Monster's ATK:3000
Monster's DEF:3000
25
Spell
Card Name: Black Matter Ray
Type: Normal
Effect: this card destroys an enemy card if a black and white beast is on the field
26
Spell
Card Name: Black Matter Gun
Type:Equip
Effect: equip this card to a black matter beast to increase its attack by 500
27
Spell
Card Name: Black Matter Hole
Type: Instant
Effect: play this when a card has been played with over 1500 atk to send it to the graveyard
28
Spell
Card Name: Matter Color Change
Type: Normal
Effect: this card allows you to change a black matter card to a white matter card or a white matter card to a black matter card
29
Spell
Card Name: Change monster
Type: Normal
Effect:take control of the opponents strongest monster.
30
Trap
Card Name: Black matter counter
Type: Counter
Effect: counter an opponents card
31
Trap
Card Name: stop all traps
Type: continuous
Effect: disable an opponent from using trap
32
Trap
Card Name:Black matter death
Type: Counter
Effect:kills any card below 1000atk
33
Trap
Card Name:Black matter revive
Type: normal
Effect:bring back 1 card from the graveyard
34
Trap
Card Name:white matter holy ray
Type: normal
Effect: destroy a card if white matter soldier is on the feild
35
Trap
Card Name:Slice
Type: normal
Effect: cut any monster in half therefore destroying it
36
Trap
Card Name: White matter chains
Type: Continuous
Effect: render 1 card useless
37
Trap
Card Name:Dark Matter
Type: continuous
Effect: freeze 1 cards effect until destroyed
38
Monster Name:Black and White Matter Beast Soldier
Monster Level: 12
Monster Type: beast/warrior
Monster Secondary Type: fusion
Monster Attribute: Dark/Light
Monster Effect: you must collide Black and White Matter Soldier with Black and White Matter Beast, gains 100 atk and 100 def every time it destroys a monster
Monster's ATK: 3500
Monster's DEF:3500
39
Monster Name: Black matter axeman
Monster Level: 2
Monster Type: warrior
Monster Secondary Type: Tuner
Monster Attribute: Dark
Monster Effect: when summoned summon one white matter monster
Monster's ATK:300
Monster's DEF:1000
40
Monster Name: White matter Bowman
Monster Level: 6
Monster Type: warrior
Monster Secondary Type: n/a
Monster Attribute: light
Monster Effect:n/a
Monster's ATK:2800
Monster's DEF:2000